One way it really is similar is its stellar soundtrack. My Friend Pedro reminds me a lot of Hotline Miami and yet it feels so different in many ways. Believe me, when you get to grips with My Friend Pedro you will want to replay its levels and improve your scores. If you want to master this game then you will play it for more than the five hours it takes to complete the game on its default difficulty. There are different weapons, unlockable hidden modifiers and other things to keep you entertained, so do not let the short run time worry you at all. Most stages only take a few minutes and they heavily encourage trial and error with their short runtime. It is fun flying through them again and trying out new tactics and finding even more devious ways to kill your enemies. The stages are that quick that it does not matter in the slightest. This is why I think the levels are short, It was never annoying to get halfway through a stage, break your combo and shoot yourself in the metaphorical foot. There were a lot more puzzle and platforming work than I expected. When you start to do this you realise how well the game is designed, how each level plays out as a death puzzle and how all the games systems work together to enable you to really express yourself and solve this puzzle laid in front of you. Yes, the game is short but I enjoyed going back to levels to try and get those elusive ‘S’ ranks. You get the feeling of being a complete badass, when you get through an encounter completely unhurt, while dual-wielding uzi’s, backflipping off a skateboard and it never got old during my five hour playthrough. Nothing pleased me more than kicking a frying pan up an elevator shaft and ricocheting bullets of it in all directions as it spins killing everything in your path. Explosives, frying pans, basketballs, gas tanks and even enemy body parts can be kicked at enemies, shot or even used to reflect bullets. My early tactic was usually activate bullet-time, flip into the air and then just wing it! Just as you start to get to grips with all of the above, the environment starts to come into play too. Yep, killing two enemies at once, while falling upside down. You really can unleash your inner John Wick, or your inner Baba Yaga if you prefer. This again, adds a whole other dimension to your artistic killing. Luckily you can press L1 to spin and avoid bullets. How can I get the most points from these goons? How do I do it as fast as possible and make it look really jazzy? Each time you get hit your combo timer gets reduced so dodging bullets is another key factor to take into account. The best way to describe it is to look at each combat encounter as a small puzzle. It brings nothing new to the table really but it’s the gameplay that truly shines. The story is light, funny in places and is littered with video game and pop culture references. Your only guide is a quirky banana apparition – I know, I told you it was bat-shit crazy and it only gets crazier the further you get. You then embark on a mission to remember what happened to you and in the process become an Olympic acrobat mixed with Neo from the Matrix. You wake up without any memories, it’s a bit generic but you know, video games. My Friend Pedro PS4 Review Insane, Swift And Entertaining It is truly brilliant and it is finally here on PlayStation 4. It’s a ballet of bullets, a twisted story of revenge and once it grabs you, when you get the combat and movement systems down, it becomes an addictive flowing action masterpiece. I had seen how incredibly bat-shit crazy My Friend Pedro looked before I played through it, however, I do not think my eyes, ears and fingers were ready for what has just been thrust upon them.
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